Playout, Continuity and Automation Graphics


Playout and automation graphics demand a rock solid graphics platform that is easy to drive remotely. In addition, the continuity graphics are an important part of channel branding and so deserve a system capable of award winning real time graphics. The good news is - tOG operating with just a “Live” licence delivers feature rich playout capabilities and top end graphics performance.

  • Template driven graphics with full remote control and data feed
  • Supports 3D StudioMax, Maya, Cinema4D and all popular graphics authoring tools
  • Uses tOG-Edit for template creation
  • Easily integrated with multiple data sources
  • Supports multiple concurrent and separately controllable on screen graphic elements (idents, “what’s next”, crawls, video in graphics – whatever is required)
  • Can provide in-box software DVE moves, or work with external hardware DVEs – which it can control if neccesary
  • Supports SD or HD TX video input for incorporating in graphics effects such as refractions
  • Can provide multichannel clip previews from either additional video inputs or mpeg
  • In box linear keyer to provide a composited SDI / HDI out if required

tOG was designed from the ground up to be driven by 3rd party systems. Its first deployment was at the BBC where it rather cleverly emulated the Aston protocol, which was the hardware it replaced.

The following features and tools make it easy for 3rd party automation systems to work with tOG :

  • MOS, XML and GPI support
  • Direct DSL and DLL links
  • Developer test harness
  • Ability to emulate existing protocols and convert them to drive tOG based graphics natively
  • Simplicity in tOG’s approach to graphics (put simplistically it is just calling a method)

The hardware is just an off the shelf PC, with HP xw8600 our preferred platform – although other platforms offering server features such as dual or triple redundant PSU’s are available.

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 tOG-Live Tech Spec

 

 tOG-3D Brochure

 

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